Rick's b.log - 2018/11/04 |
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It is the 24th of November 2024 You are 3.128.226.128, pleased to meet you! |
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In 2012, I started to write a Koi-Koi game for RISC OS. Because I was working nights (and consequently remember very little of that time), I pretty much forgot about the game.
I recently rediscovered the source code and decided, in honour of RISC OS becoming "open source" (!) decided that I would make a choice. Koi-Koi will work (enough to play a game) by November, or I'll delete the entire project.
The game area looks like this:
I won't explain what this is about, the game instructions describe everything in detail.
After playing awhile, the board will look like this:
When a game is won, some startistics pop up:
That epic score is the result of multiple Koi-Koi (doubles, triples, quadruples, etc the score), plus a "score doubles if over 7". That's the thing about Koi-Koi. The more you risk, the bigger the score. If you stop the game on your first Yaku, don't be surprised to garner a single point or two...
It's still "alpha" quality, and has a way to go to be feature complete, but it's quite playable and even the braindead computer player is capable of playing a good game - as you can see from the stats above!
Koi-Koi
In 2011, I got myself a deck of Hanafuda cards and taught myself Koi-Koi.
The first playable version was ready at 11pm on Halloween night, but I wanted to wait for an official namespace allocation before releasing it. That done, and some extra features added, I released the first version to the RISC OS community on November 3rd.
Followed by an updated version today in which cards are arranged in the capture area, and there is logic for who plays first.
This software is for RISC OS!
Rick, 25th November 2018, 19:13 You will find a better, updated, version available on !Store. Load it and look in the catalogue, or get your copy from www.plingstore.org.uk
© 2018 Rick Murray |
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